The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor.
Commands & Colors: Ancients allows you to re-fight epic battles of the ancient world. Here the focus is on the two rivals for power in the Western Mediterranean Carthage and Rome. Will you, as Hannibal, triumph over larger Roman armies, or as Scipio Africanus, will you beat Hannibal with newer tactics of your own? Units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory. Commands & Colors: Ancients contains the battles of Akragas, Crimissos River, Ticinus River, Lake Trasimenus, Cannae, Dertosa, Castulo, Baecula, Ilipa, and Zama.
Exciting New D&D Product: Card-driven, tactical board game that uses miniatures. Each faction comes in its own box, and contains twelve miniatures, plus cards, tiles, and rules needed to play the game. While each faction box is meant to be used by a single player, quick-start rules are provided that allow two players to engage in a shortened version of the game using only one box between them.· Skill-Focused Play: Focuses on skill, eliminating luckdriven driven mechanics in favor of player-driven mechanics, creativity, and quick thinking.· Thematic Miniatures: Comes with themed miniatures designed to play as a unified war band that not only works well together in-game, but also from a story perspective.· Versatility: Includes game pieces that can be used in multiple D&D-branded products. In addition the miniatures can be used in the D&D tabletop roleplaying game, and every pack comes with 12 cards usable with the D&D Adventure System cooperative games (Castle Ravenloft, Wrath of Ashardalon, and The Legend ofDrizzt).
18 scenarios for Commands & Colors: Napoleonics
26 historical scenarios for Command & Colors Ancients
Generals Marshals Tacticians is the fifth expansion for GMTs Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.In this expansion, there are 18 historical battles. A number of these scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig. Players will also find a few new units including, Russian Lt Lancer Cavalry and Militia Lancer Cavalry, British Rocket Battery, and French Guard Horse Artillery.But what makes this expansion stand out is the introduction of a deck of Napoleonic Tactician cards. These 50 cards are designed to spice up each and every players Napoleonic experience by enhancing the role of leaders on the battlefield, without adding additional complexity or pages of rules. Tactician cards also add an element of suspense and will challenge players to coordinate their use in a timely manner. In terms of game play, they represent leader actions and Napoleonic battlefield happenings or unit abilities. These cards may hinder the opposition army, enhance a players units or may instantly change the course of a battle. The number of Tactician cards each player will take at the start of a battle is indicated in the scenario notes. For earlier scenarios, players must refer to the Commander Tactician Rating Reference Card, which is a comprehensive listing of all Commands & Colors Napoleonic scenarios released to date with a commanders tactician rating for each army.The Tactician cards along with the updated deck of Napoleonic Command cards, will add an exciting new command level to all Napoleonic scenarios. The new deck of 90 Command cards has not gone through any major changes. For the most part, players will be very familiar with the Command cards. Updates to the deck mainly focus on how the Command cards work in conjunction with the new deck of Tactician cards. However, the deck does include six new Take Command cards.A couple of new game mechanics are also introduced in this expansion including, Garrison Markers, rules for forming and battling with a Grand Battery and an update to the Leader Casualty Check rules, where a leader alone in a hex may now be targeted in ranged combat.
In this Command & Colors Napoleonics expansion you will find 18 historical scenarios that focus on the Russian Army battles from 1806 to 1814 against Napoleon, plus all the new units youll need to field for these engagements.
The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victoryor the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms!WARMACHINE High Command is a deck-building card game for 24 players set in the steam-powered fantasy world of the Iron Kingdoms. This stand-alone game can be played with just the contents of this box or combined with other WARMACHINE High Command products for a customizable experience. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren!
Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking.Each Dungeon Command faction comes in its own box, containing twelve pre-painted plastic miniatures (plus the cards, tiles, and rules for the game). In addition to their use in Dungeon Command, these miniatures can also be used in the D&D RPG, with their cards further usable with D&D Adventure System board games (Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt). While each faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box.Blood of Gruumsh includes such monstrous miniatures as the orc archer, barbarian, chieftain, and the orc cleric of Gruumsh!